|“||Once again, the yawning portal opens before you. Abandon all hope, ye who enter the Adventure Zone!||”|
With one half of their former employers effectively rescued, our party begins the hunt for Gundren Rockseeker in earnest. There are just a few things standing in their way: They don't know where he is, they're all Level Clown-Shoes, and also, a jelly monster.
Taako, Magnus, Merle, and Barry Bluejeans make their way out of the Cargmaw Hideout and back to their cart and Ruby. Behind them they hear a, "Wait, WHAT? Ah, shit!" that sound suspiciously like a bugbear waking up from a Charm Person spell. Taako talks briefly to Barry, asking him what happened. "A lot of shit," he replies, insisting how terrible it was and that he wouldn't want to do it again.
Barry asks them what they know, and Magnus tells them that they found the map. (Griffin: Did you? Travis: No, I'm lying.) Barry starts from the beginning - Gundran and his two brothers Thardin and Nundro (cousins of Merle) have a claim to the lost mine of Phandalin, and managed to find out where it is.
Barry is confidant that he can track Gundran down, but he wants to go back to Phandalin and rest. Taako and Magnus agree, though Merle makes the podcast "Passive Aggressive Dungeons and Dragons" for a minute.
The four of them reach Phandalin and head into the inn. Barry is very set on finding Gundran, so his reputation isn't ruined by Gundran's kidnapping. He reveals that the other map is a fake, and that the real map was inside Gundran all along (but specifies that it was not love the whole time). He looks for the vial of Gundran's blood that he had, but he can't find it. Merle offers his own blood, as he's related to Barry and it might work.
Merle pricks his finger and manages to somehow find a vein in his finger.
(to be continued)
The Money Zone Edit
Featured NPCs Edit
Featured Locations Edit